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Sanctum - Patch v1.3.9564 (официальный) (MULTI)

Категория: Патчи

Добавил: xXx 29.09.2011

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Sanctum - Patch v1.3.9564 (официальный) (MULTI)

Описание:

Название игры: Sanctum
Дата выпуска патча:
29.09.2011
Тип патча: Официальный
Версия патча: Patch v1.3.9564
Таблетка:
Вшита (THETA)

Установка:
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Changelog:

- Added Equipment system; Choose your equipment! - Added a new weapon: The Shotgun! - Added a new field: The AMP Field! - Added a new tower: The Holo Tower! - Added a new map: Complex! - You can now join games from the friends list in steam (if sanctum is already running) - You can now invite people to join your games through steam (if the receiver already has sanctum running)

Maps: - Mine - - You can now build the Televator in Single Player - - Removed 3 pre-built televators - Facility - - Can now be played in Single Player! - - Fixed a pathing bug that made runners kill themselves - - Fixed a pathing bug that made Flying enemies crash into the ground - NEW! Complex - - A smaller type of map that only has earth-bound threats coming at you - - Uses a pre-built spiral maze layout

Towers: - Anti-Air - - Missile turn speed increased a lot. - - Missile speed down 300. - - Missile life time up 25% - Gatling - - Adjusted fire sound - NEW! AMP Field - - Increases damage taken by creeps inside the field. - NEW! Holo - - An empty holo field that towers can shoot through. - - Increases damage of shots that pass through it. ( Both players and towers shots )

Weapons: - NEW! Shotgun - - A close combat powerhouse that can either shoot hails of bullets or charge up a massive blast. - Assault Gun - - Grenade damage up ~13% - - Grenade AoE down 50 - - Spread down A LOT - - Adjusted the primary fire sound - Freeze Gun - - Diminishing returns time on freeze increased to duration*2 instead of duration*1.75

Enemies: - Big Walker - - Movement speed reduced from 450 to 420 - - Hp scaling up to compensate - Walker - - Core damage down. Is now 3% - Tank - - Behavioural change. They will now lose their armour when they've accumulated enough damage to their weakspot. - - Moves faster - - Armour up by 500% - - Spawn number down 50% - - Spawn cooldown up ~60% - - Base HP and HP scaling up A LOT - Blockers - - Behavioural change. They will now only curl up by taking player damage. While curled up they take 50% reduced damage. - - Increased speed by 100 units - - Doubled base hp and hp scaling - - Curl time increased by 50% - - Time before curl reduced by 0.5 sec. - - Spawn probablility up ~37% - - Spawn delay up by 2 sec - Soaker - - Damage increase rate up by 25% - Hoverer - - Spawn amount decreased by 4 - - Base HP and HP scaling increased to compensate - Spore Pod - - Spawn cooldown reduced by ~7%

Server browser: - Added distance filter to server browser - Games now shows in what country they are hosted - Sort by difficulty in server browser removed.

General: - Fixed a reconnect issue - Armoured enemies now have an armour effect. - Immune enemies now have an immune effect. - Player 4 can now be kicked! - Added Sound effect for Ready in the building phase. - Optmized enemies! - Sound System reworked. - Score removed! - Leaderboards now track what wave you get to. - Renamed Endless; it's now called Survival - Survival removed from Casual and Experienced - Limited waves normalized across difficulties. - Money gain normalized across difficulties - New song for Facility Extermination phase. - "player just built tower"-notifiers removed. - Tweaked Music. - Disconnecting near a elevator now sends the elevator up (if there are no players near it) - The "player on base" check for building now takes height in consideration - You now see a hole in the middle of range-decal for the mortar to show it's minimum range - The enemies path is now shown during the building phase - You can't check the tower range in the action phase from the overview - Fixed bug where you could end up on negative cash when buying towers

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