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Pirates Of Black Cove Patch 3 / v1.0.3 (официальный) (MULTI)

Категория: Патчи

Добавил: xXx 18.08.2011

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Pirates Of Black Cove Patch 3 / v1.0.3 (официальный) (MULTI)

Описание:

Название игры: Pirates Of Black Cove
Дата выпуска патча: 12.08.2011
Тип патча:
Официальный (кумулятивный)
Версия патча:
Patch 3 / v1.0.3
Версия игры: любая (multi)
Таблетка:
Не требуется

Патч включает в себя все предыдущие версии обновлений.

Установка:
Установить патч.
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Changelog:


Version 1.0.3 (Patch 3) 12.8.2011 NOTE: This patch can be installed on top of any previous version.

Features: - Configurable keymap: My Documents/Nitro Games/PiratesOfBlackCove/Keymap.xml - Added command line option "-windowed", which forces the game to start in windowed mode - Support for German, Spanish and French languages

Breakers: - Fixed a crash when leaving world scene - Bloated savegames will now load - Final mission crash fix - Crash fix for collectables on loaded saves

Missions: - Fix for Corsair FM6 possible crash when killing some of the ships before mission ships start moving - Fix for Buccaneer FM7 (Paddy Paws) - Pirate FM 7 Chiefs Chowder: If the whaler is outside of the map it travels back to the map - Monkey cannon works - Buccaneer fm6 fix - after exiting from land before mission zone is captured - Buccaneer fm7 fix - fail after killing petes ship - Corsair fm1 - Steal the Luxury Ship from Port Cancun bugfix

Misc: - Fixed path finding problems when character crossing the bridges - Fixed achievement "Gatherer" to be possible to achieve. - Fixed achievement "Ship Tycoon" to be actually possible to achieve. - Settings are now properly saved - Characters won't get stuck into LZ signs/firestands/roadsigns/lamps - Buildings should now drop items only to accessible positions - Fixed issue where speech bubble would jump strangely when sinking a ship with mortar. - Fixed issue where player ship info would show too many empty unit slots if last row was full. - Fixed Resolution change popup not to go under other windows! - Correct flag for Black Cove ships - Selecting a dead hero now shows units under its command - Cannons of cannon towers no longer disappear after re-entering a town - Reset radar & healthbars after resolution change - Multiplying artifacts no longer multiply when selecting them from inventory - Now there's 15 badges visible on character screen, instead of them being only 13 - Santto Domingo -> Santo Domingo - Fixed clipping ingame messages - Fix for sea level musics - Made horizontal scrollbar in load game menu invisible in localized versions also.

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Version 1.0.2 (Patch 2) 5.8.2011

Breakers: - Game now starts even if selected resolution is bad - Fixed crash after having opened Pimp the Ship window - Fixed bug causing jam on loading screen in some situations - Fixed crash at finale mission - Fixes to ship capture - Fix to dublicate ships - Fix on alt causing crash in some situations

Features: - Timed accept window on resolution change - Numpad layout for left handed (configurable keymapping coming soon)

Missions: - Chiefs chowder fix - Voodoo priestess tracking fix - El Torro stutter fix - Dog Skull island black cove ship can't be captured - Corsair FM6 fix - Fixes to capture missions after loading game - Storyline mission starts right after last faction mission - Buccaneer Storyline 4: Fix if the once captureable black cove ship was captured and has disappeared without dying

Misc: - Fixed health bars - Ambient Occlusion off by default - Fixed hero tooltips - Fixed crazy cannoneer label not fitting in alt-view - Exclamation marks on action menu now work as they should - Removed lag from pressing alt on land - Balanced stinkbombers - Player can access unit buildings with his faction hero's too

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Version 1.0.1.7479 (Steam Hotfix) 3.8.2011

- Achievements - Fixed crash on strongholds after disbanding unit - Fixed replenish cost - Player ship info fix - Mission fixes: Buccaneer FM3, Corsair FM4 and FM6 - Shipyard fixes + Some minor fixes & tweaks

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Version 1.0.1 (Patch 1) 2.8.2011

Features: - 1001 jokes - Unit radar indicators - Tutorials can be accessed via ingame menu - Tutorial autoscroll

Looks: - Updated world visuals - Updated conversation window - New intro video - Added volcano smoke particle effect - Active skill highlight - Fixed PhysX glitches/stutter

Missions: - More time in shrimpbuck mission - Improved mission tracking in various places - Buccaneer FM1 crash fix, conversation camera - Buccaneer FM4 tracking fix - Buccaneer FM6 - Monctezuma fixes - Double click on player icon will start follow mode - Changed mansion window to open directly after the first discussion with the faction leader - Message in the bottle ships now spawned next to Corsair stronghold, and ship flags now Corsair - Use black covians for Dog Skull island and added some enemies to the cave too - Leticia stopped imitating 1st mate - Destroy the distilleries update

Misc: - Slow ships are a bit faster - Battle music stops on scene change - Barracks GUI fixes - Land battle GUI fixes - Sail damage no longer affects the speed but hull damage, fixes issues with ships just slowing down and not being able to use toolbox to remedy the situation - Can't collide with sinking ships - Reduced toolbox cooldown from 30 seconds to 15 seconds - Skill cooldown reset / skill remove on scene load - Tooltips for active skills - The end credits after boss fight - All units have names on alt - Changed dizzy time from double drinking grog from 10 seconds to 5 seconds - Long dialogue texts now fit in conversation window. Font is scaled down when text is too long. - Unit under attack sounds - Try harder not to spawn ships on land - Fixed missing civilians from strongholds - Missing skills for Jolie and Jack - Don't crash when other heroes gain level up - Mission ships captured, can't be captured again - Fixed special weapon names - Fixed "Collected artifact" -messages to last longer

+ Some minor fixes & tweaks

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Version 1.0.0 - Release version

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Known issues:

- Water isn't visible if AA is forced on from graphics drivers. (Quick fix: Set Anti-Aliasing to "application controlled" setting instead of forcing it on from ATI/NVidia settings) - Collision issues with destroyable buildings - Unit movement difficult on bridges - Cannon towers won't fire player units sometimes - Siren level gates can't be destroyed with mortar




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