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Brink - Update 6 (официальный) (MULTI)Описание:
Название игры: Brink
Дата выпуска патча: 12.06.2011
Тип патча: Официальный
Версия патча: Update 6
Таблетка: Присутствует
Установка:
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Дата выпуска патча: 12.06.2011
Тип патча: Официальный
Версия патча: Update 6
Таблетка: Присутствует
Установка:
Установить патч.
Скопируйте кряк в папку с игрой.
Играйте.
Список изменений
Brink Update 6 info:
General
- Fixed font corruption issue - Removed look-at code when throwing items to team mates - Fixed players getting stuck if they attempted to deploy mid-mantle - Fixed multiple clicks being played when player jumps in multiplayer - Mines are now visible to spectators - Added support for minimizing the game when running in windowed mode - net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements - Cheat-protected several potentially exploitable cvars - Removed some old, unused cvars - Added unsupported auto-save backup system for advanced users - Can read backup saves by setting "save_readFile" to the desired save - Setting "save_enableBackups” to 0 will disable the auto-save backups
User Interface
- Revamped the server browser - Server browser filters are now remembered between sessions - Server browser now auto-refreshes the currently selected server - Ping is now displayed numerically on the scoreboard - Map loading screen now displays server name and IP - Tweaked UI flow when joining a match via Steam - Fixed exploit that allowed players to use locked customization items - Fixed issue when listening to one audio log but highlighting another - Fixed connecting to servers with ‘–‘ in their names
Balance
- Tweaked objective times on several maps - Increased the time it takes Engineers to remove a Hackbox - Increased XP given for completing Primary Objectives - Reduced the duration of Adrenaline buff
Dedicated Servers
- Fixed several dedicated server crashes - Improved messaging for unexpected server shutdowns - Reduced warning spam in dedicated server console - Increased default net_serverSnapshotDelay to 3 (from 1) - Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins
General
- Fixed font corruption issue - Removed look-at code when throwing items to team mates - Fixed players getting stuck if they attempted to deploy mid-mantle - Fixed multiple clicks being played when player jumps in multiplayer - Mines are now visible to spectators - Added support for minimizing the game when running in windowed mode - net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements - Cheat-protected several potentially exploitable cvars - Removed some old, unused cvars - Added unsupported auto-save backup system for advanced users - Can read backup saves by setting "save_readFile" to the desired save - Setting "save_enableBackups” to 0 will disable the auto-save backups
User Interface
- Revamped the server browser - Server browser filters are now remembered between sessions - Server browser now auto-refreshes the currently selected server - Ping is now displayed numerically on the scoreboard - Map loading screen now displays server name and IP - Tweaked UI flow when joining a match via Steam - Fixed exploit that allowed players to use locked customization items - Fixed issue when listening to one audio log but highlighting another - Fixed connecting to servers with ‘–‘ in their names
Balance
- Tweaked objective times on several maps - Increased the time it takes Engineers to remove a Hackbox - Increased XP given for completing Primary Objectives - Reduced the duration of Adrenaline buff
Dedicated Servers
- Fixed several dedicated server crashes - Improved messaging for unexpected server shutdowns - Reduced warning spam in dedicated server console - Increased default net_serverSnapshotDelay to 3 (from 1) - Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins
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